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| Category: Persona window[DrumsUI] Persona |
| Interface Information |
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| Name: |
[DrumsUI] Persona  |
| Author: |
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| Date: |
12-11-2011 05:44 AM |
| Size: |
21.06 Kb |
| Version: |
2011.12.11 |
| Rate Addon: |
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In-game, main page
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In-game, weapon/misc stats shown
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In-game, currency page shown
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Game Update #62 Compatible
Description:
This persona modification comes with slim borders, has a good bit of extra space removed, and includes a lot of useful information displayed in a sensible way. The bonus and weapon stats have been condensed into two pages with a button replacing the drop down menu for quick access.
The close button shows when mousing over the window.
Installation Notes:
- How To: Install A Custom UI
- eq2ui_mainhud_persona.xml goes in your CustomUI folder.
Update Log:
2011.12.11
- Dungeon Finder, Mercenary, and Warder tabs added. EQII Share options added to default Options page (GU62 additions). Weapon/Spell Weapon toggle button moved to sit next to the Toggle Bags button.
2011.05.31
- Stat areas slightly adjusted for GU60's changes. New PVP stat button tab. Bountiful Harvest stat is now included with Tradeskill stats.
2011.04.28
- Housing tab added with multipl-housing patch. Currency/mount tab lists rows decreased in size to show more at once.
2011.03.07
- Spacing/sizing tweaks to the Mount and Currency tab.
2011.02.25
- Search inventory button added.
- Block Chance modifier stat moved to Avoidance area. Spell Multi-Attack now included where Block Chance was (Velious update).
2011.01.25
- Window no longer has an Appearance tab. Appearance slots are now located on the main equipment page on the inner row/column.
- Bonus stats area (bottom stats) are now scrollable with the mouse when all are not visible
2010.11.28
- Double Attack displays as Multi Attack
- Default tradeskill profession text should no longer display on characters that have no profession when logging in
2010.10.13
- updated for new GU58 additions. This includes the Mount/Currency tabs, auto-inventory slot, and tradeskill mod stats (found under the Weapon/Misc stats).
2010.08.29
- The 2nd "Health Regen" now properly reads "Power Regen"
2010.08.25
- The Faction dropdown list once again expands long enough to avoid needing a scrollbar.
2010.08.19
- window's border changed to be round on to the top as well (to match and keep consistency). Also the tabs at the bottom take up 5 pixels less space.
2010.08.18
- Total overhaul/update for GU57. Similar layout to the DrumsUI inventory window, but with slightly smaller icons. Stat layout has changed slightly, but is close to the old persona window
2010.05.02
- Added: PVP Crit Mit, Spell Reuse (not to be confused with
Ability Reuse stat), and Flurry.
- Increased width of weapon stats to display larger numbers
2010.02.25
- Updated for Sentinel's Fate
2009.09.23
- Removed attack stat (out-dated data)
- Moved haste and DPS down to detail stats area
2009.09.23
- Updated for GU#53 (Options page)
- Factions' dropdown list should drop down further
2009.07.14
- added missing Research Assistant button to details tab (window buttons row)
2009.06.18
- Average resist now auto-updates
- Small cosmetic fix to House Address
- Some minor cleanups, no tooltips added to stat labels (seems redundant)
2008.12.2
- Updated "House Address" field for Special Holiday patch
2008.12.01
- Added new stats included with GU #50 (critcal mit, accuracy, flurry, shield effective, deflection mod
2008.10.07
- (v1) quickfix for incorrect dynamicdata I had put in for avoidance dynamic data for this version
- updated for GU#49 (decline voice chat invites)
2008.08.07
- Fixed Health and Power numbers for values over 10,000
2008.07.03
- Now includes Melee, Spell, and Heal mods, as well as Recovery, Reuse, and Casting speed percentages
- Removed "Persona" text, trimming off a good bit of dead space
2008.04.14
- Updated for Game Update #44 to include "Display Equipped Bow" checkbox
2008.02.28
- Several text alignment changes in the stats area
- Removed the dropdown list and further condensed the weapon/ranged stats into one box
2007.11.19
- Updated to include LU40 additions
- "Melee Bonuses" and "Spell Bonuses" trimmed down to one page from dropdown list
- Decided to remove slashing/crushing/piercing resists, since they've been bugged for a while
2005.12.13
- Faction tab now displays numbers for each faction (latest GU)
2005.02.23
- Zip Updated to be compliant with the XP and TSXP Vitality xp bars
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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2011.05.31 |
14.49 Kb |
Drumstix42 |
05-31-2011 01:28 PM |
| File Statistics |
| User Rating: |
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| Downloads: |
8436 |
| Views: |
61871 |
| Favorites: |
68 |
| Uploaded By: |
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| Last Modified: |
N/A |
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12-06-2011, 10:48 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 2653
File comments: 472
Uploads: 44
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Re: GU 62
Quote:
Originally posted by Crolack
Probably gonna need to update this for GU62 with the Dungeon Maker tab.
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Individual update will come after the manual update. Only the Updater will be up-to-date for a day or so.
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12-06-2011, 10:20 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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GU 62
Probably gonna need to update this for GU62 with the Dungeon Maker tab.
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02-01-2011, 03:21 AM
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A Dervish Cutthroat
Server: Oasis
Forum posts: 37
File comments: 8
Uploads: 0
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Quote:
Originally posted by Drumstix42
Regardless, I still think I'll try to support a version with the appearance tab still intact if I have the time.
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Ehh.. don't worry about it. Not worth the time/effort for 1 request to keep it. 
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01-30-2011, 06:16 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 2653
File comments: 472
Uploads: 44
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Not that I'm debating the macro usage, as I don't really any macros except for swapping raid gear for fights, but I would think it'd be easy enough to manage macros since they have a checkbox for equipping stuff in appearance or not.
Regardless, I still think I'll try to support a version with the appearance tab still intact if I have the time.
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01-28-2011, 11:54 PM
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A Dervish Cutthroat
Server: Oasis
Forum posts: 37
File comments: 8
Uploads: 0
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Quote:
Originally posted by cdec518
And to address the double clicking: make macros!
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I do have macros to swap out my combat, tradeskill, and harvesting items with the Equipment tab.
Macros will not really work with the Appearance tab in my case because I have no real standard sets of appearance items.. I'm always mixing and matching things.. and it seems kind of silly to make a macro for one piece. Although, it might be a good way to "store" certain looks I've come up with to know what pieces I need for future reference. Hmmm..
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01-28-2011, 01:15 AM
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A Crazed Gnoll
Server: Antonia Bayle
Forum posts: 22
File comments: 40
Uploads: 0
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You are my hero.
And to address the double clicking: make macros!
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01-26-2011, 10:13 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 2653
File comments: 472
Uploads: 44
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Ah yeah, I hadn't thought about that. I don't think there will be an easy way to tell the UI which one to accept double-clicks to accept unfortunately. I'll try to keep both versions updated in the future if needed.
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01-26-2011, 04:22 AM
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A Dervish Cutthroat
Server: Oasis
Forum posts: 37
File comments: 8
Uploads: 0
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Well, I tried out the new Persona Window (use the updater) and think I'm going back to the older version for now. The problem with this arrangement, is that I normally just double-click items in my bags to have them swap-out with the currently equipped item and 90% of the time I am doing this with appearance items, most of which are not appearance-only items (yeah, I change my look a lot).
Now, all the double-clicked items swap out with the "Equipment" items and to get items into appearance, I have to drag & drop them. I generally use Macros to swap in/out my Tradeskill, Harvesting, and Combat items.
In any event, thanks for all your continued work on the UI as a whole! 
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01-12-2011, 10:48 PM
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A Crazed Gnoll
Server: Antonia Bayle
Forum posts: 22
File comments: 40
Uploads: 0
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Quote:
Originally posted by Drumstix42
This is on my planned changes. Either all on on page, or a swap button (without switching tabs).
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Freaking awesome! And I vote all on one page, makes it easier to swap things where you need them (cloaks especially).
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01-12-2011, 08:50 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 2653
File comments: 472
Uploads: 44
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Quote:
Originally posted by cdec518
Any chance I could beg you into reformatting or merging this UI with Seagoat's old Inventory window?
Seagoat's was unique because you didn't need an extra Tab for Appearance gear, it was all on the same page. Was very handy for me and many others.
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This is on my planned changes. Either all on on page, or a swap button (without switching tabs).
Last edited by Drumstix42 : 01-12-2011 at 08:50 PM.
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01-12-2011, 04:57 PM
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A Crazed Gnoll
Server: Antonia Bayle
Forum posts: 22
File comments: 40
Uploads: 0
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Any chance I could beg you into reformatting or merging this UI with Seagoat's old Inventory window?
Seagoat's was unique because you didn't need an extra Tab for Appearance gear, it was all on the same page. Was very handy for me and many others.
I spent all morning trying to figure it out myself, alas I am an xml noob
Edit: Decent with Photoshop tho, here is my idea:

Last edited by cdec518 : 01-12-2011 at 05:14 PM.
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09-11-2009, 06:01 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 2653
File comments: 472
Uploads: 44
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Re: Still missing rime faction slacker :)
Quote:
Originally posted by Brorim
I know im a punk hehe but..
Could you get Rimefaction in the the list. If you have doubts about it's origin it is listed as "Uknown" when you see it in the default faction selection.
Perhaps if you had the time to include subjugation, ministration,ordination and that stuff somewhere .
Sorry for the pestering 
Yours
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Actually, I just finally got to check this, and it does show up. when you click the drop down list, make sure you scroll down. On my next update, I'll change the drop down list size so you can see it without scrolling.
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07-19-2009, 10:20 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 2653
File comments: 472
Uploads: 44
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Re: Still missing rime faction slacker :)
Quote:
Originally posted by Brorim
I know im a punk hehe but..
Could you get Rimefaction in the the list. If you have doubts about it's origin it is listed as "Uknown" when you see it in the default faction selection.
Perhaps if you had the time to include subjugation, ministration,ordination and that stuff somewhere .
Sorry for the pestering 
Yours
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Hmm, I missed the missing faction thing when I was working on it. I'll have to check that, as I'm not sure why it would be missing from something that shouldn't be defendant on my XML code (I thought).
The second part you asked about, isn't that already in the Skills tab??
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07-19-2009, 04:49 AM
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Zerk Ad'Libitum
Server: Runnyeye
Forum posts: 36
File comments: 82
Uploads: 1
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Still missing rime faction slacker :)
I know im a punk hehe but..
Could you get Rimefaction in the the list. If you have doubts about it's origin it is listed as "Uknown" when you see it in the default faction selection.
Perhaps if you had the time to include subjugation, ministration,ordination and that stuff somewhere .
Sorry for the pestering
Yours
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07-04-2009, 01:41 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 2653
File comments: 472
Uploads: 44
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Re: Research Assistant
Quote:
Originally posted by Brorim
It seems the default Persona window shows wich spell is beeing researched under "details" does this do that ?
Yours.
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I wasn't aware of this change. I'll make sure to implement this into the window. Probably not 'til after this holiday weekend though. 
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